Publication:
Ottomentality as Technology of Self: How Do Mobile Games Aestheticize the Entrepreneurial Self

dc.authorscopusid58145327500
dc.authorscopusid58312915400
dc.contributor.authorTurgut, H.
dc.contributor.authorYayla, N.
dc.date.accessioned2025-12-11T00:29:22Z
dc.date.issued2022
dc.departmentOndokuz Mayıs Üniversitesien_US
dc.department-temp[Turgut] Hasan, Ondokuz Mayis Üniversitesi, Samsun, Turkey; [Yayla] Neslihan, Ondokuz Mayis Üniversitesi, Samsun, Turkeyen_US
dc.description.abstractExtreme-right populist tendencies are getting stronger day by day. Although there are various factors that make the extreme-right populist tendencies stronger, the fact that cannot be ignored is that these tendencies must be reproduced discursively (history, culture, etc.) by the ruling power structures. Today, digital media and especially games are the primary areas where this reproduction process is most visible. Mobile games, in particular, turn into dominant cultural phenomena related to daily life beyond leisure, entertainment, and mind refreshing functions. Within this view, it is claimed that the mobile games based on the historical narratives in Turkey work as technology of self to contribute to the discourse of neo-Ottomanism. In order to test this claim, the three most downloaded mobile games (Game of Sultans, Magnificent Ottoman, and Age of Ottomans) in the Appstore and Android markets are selected as examples, and the aesthetic production realized through the structural elements of the game will be analyzed. © 2023, IGI Global. All rights reserved.en_US
dc.identifier.doi10.4018/978-1-6684-7589-8.ch079
dc.identifier.endpage1660en_US
dc.identifier.isbn1668475898
dc.identifier.isbn9781668475904
dc.identifier.isbn9781668475898
dc.identifier.scopus2-s2.0-85161982007
dc.identifier.startpage1640en_US
dc.identifier.urihttps://doi.org/10.4018/978-1-6684-7589-8.ch079
dc.identifier.urihttps://hdl.handle.net/20.500.12712/36711
dc.language.isoenen_US
dc.publisherIGI Globalen_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleOttomentality as Technology of Self: How Do Mobile Games Aestheticize the Entrepreneurial Selfen_US
dc.typeBook Parten_US
dspace.entity.typePublication

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