Publication:
Using Matific Digital Games to Enhance Second-Grade Students' Conceptual Understandings of Multiplication

dc.authorscopusid59923241900
dc.authorscopusid57112591200
dc.authorwosidOzcakir Sumen, Ozlem/Hgu-5642-2022
dc.contributor.authorSahin, Ebru Ozcan
dc.contributor.authorSumen, Ozlem Ozcakir
dc.contributor.authorIDOzçakir Sümen, Ozlem/0000-0002-5140-4510
dc.date.accessioned2025-12-11T01:07:04Z
dc.date.issued2025
dc.departmentOndokuz Mayıs Üniversitesien_US
dc.department-temp[Sahin, Ebru Ozcan] Minist Natl Educ, Samsun, Turkiye; [Sumen, Ozlem Ozcakir] Ondokuz Mayis Univ, Fac Educ, Samsun, Turkiyeen_US
dc.descriptionOzçakir Sümen, Ozlem/0000-0002-5140-4510en_US
dc.description.abstractThis study investigated the development of second-grade students' conceptual understandings of multiplication using Matific digital games. In the academic year 2023-2024, the action research model study was carried out with 10 second-grade students from a rural school of Northern Anatolia. Data were collected using mind maps, multiplication concept tests, learning style inventories, interview forms, student diaries, and field notes. Three action plans, comprising various Matific digital games were implemented within the scope of the action research. The results of mind maps showed that the students' multiplication-related cognitive structures improved. The analysis of the multiplication concept tests revealed that the students' conceptual learning levels about multiplication also significantly improved, and the follow-up tests confirmed retention of learning. It was also found that digital games enable students of all learning styles (visual, auditory and kinesthetic) comprehend multiplication. The analyzed results of semi-structured interviews, student diaries, and field notes supported that the students understood the multiplication conceptually.en_US
dc.description.woscitationindexSocial Science Citation Index
dc.identifier.doi10.1080/00220671.2025.2508718
dc.identifier.issn0022-0671
dc.identifier.issn1940-0675
dc.identifier.scopus2-s2.0-105007004370
dc.identifier.scopusqualityQ2
dc.identifier.urihttps://doi.org/10.1080/00220671.2025.2508718
dc.identifier.urihttps://hdl.handle.net/20.500.12712/41398
dc.identifier.wosWOS:001497300400001
dc.identifier.wosqualityQ2
dc.language.isoenen_US
dc.publisherRoutledge Journals, Taylor & Francis Ltden_US
dc.relation.ispartofJournal of Educational Researchen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAction Researchen_US
dc.subjectConceptual Understandingen_US
dc.subjectMatific Digital Gamesen_US
dc.subjectMultiplicationen_US
dc.titleUsing Matific Digital Games to Enhance Second-Grade Students' Conceptual Understandings of Multiplicationen_US
dc.typeArticleen_US
dspace.entity.typePublication

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