Publication:
EasyARPiano: Piano Teaching Mobile App with Augmented Reality

dc.authorscopusid57671792100
dc.authorscopusid22953804000
dc.contributor.authorJamal, I.M.
dc.contributor.authorKilic, E.
dc.date.accessioned2025-12-11T00:27:59Z
dc.date.issued2021
dc.departmentOndokuz Mayıs Üniversitesien_US
dc.department-temp[Jamal] Ismail Mohamed, Department of Computer Engineering, Ondokuz Mayis Üniversitesi, Samsun, Turkey; [Kilic] Erdal, Department of Computer Engineering, Ondokuz Mayis Üniversitesi, Samsun, Turkeyen_US
dc.description.abstractMusic has evolved into a fascinating component of human life and a vital role player. Piano is one of the key fields of music, and music venues all over the world welcome a huge number of people who are interested in learning it. Despite this high demand, music institutions charge students a high price for piano lessons. The conducted studies related to this topic didn't solve the issue of learning costs since they required expensive devices to setup. The purpose of this study is to create an affordable, simple, easy-to-set-up, and accessible piano teaching mobile application that everybody can use with their basic augmented reality devices, such as smartphones, which have become an essential part of our lives in the last decades. This cross-platform app can be installed on Android or iOS smartphones. The player sits in front of a genuine MIDI keyboard and launches the app, selecting a music track and the proper mode to play in, whether it is beginner, medium, or expert. The app uses the smartphone's screen to provide hints by displaying falling notes on the piano keys that must be touched at the right time. It also uses the smartphone's camera to track the player's hand movements. Each song has a weighted score that the player should achieve. As the player continues playing, the earned score is displayed on the screen. After the game is completed, the final score is displayed on the screen as shared feedback on the player's performance. © 2021 IEEE.en_US
dc.identifier.doi10.1109/FoNeS-AIoT54873.2021.00024
dc.identifier.endpage71en_US
dc.identifier.isbn9781665410915
dc.identifier.scopus2-s2.0-85129615097
dc.identifier.startpage66en_US
dc.identifier.urihttps://doi.org/10.1109/FoNeS-AIoT54873.2021.00024
dc.identifier.urihttps://hdl.handle.net/20.500.12712/36476
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.relation.ispartof-- 2021 International Conference on Forthcoming Networks and Sustainability in AIoT Era, FoNeS-AIoT 2021 -- 2021-12-27 through 2021-12-28 -- Nicosia -- 178937en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAugmented Realityen_US
dc.subjectMobile Applicationen_US
dc.subjectTeaching Pianoen_US
dc.subjectUnityen_US
dc.subjectVuforiaen_US
dc.titleEasyARPiano: Piano Teaching Mobile App with Augmented Realityen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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