Publication:
The Effects of Goal-Based Scenarios Used for Programming Education of 5th Graders

dc.authorscopusid57196279701
dc.authorscopusid41961558200
dc.authorwosidSendurur, Emine/Hpc-2887-2023
dc.contributor.authorKandin, Emine
dc.contributor.authorSendurur, Emine
dc.date.accessioned2025-12-11T00:40:42Z
dc.date.issued2023
dc.departmentOndokuz Mayıs Üniversitesien_US
dc.department-temp[Kandin, Emine] Turkish Minist Natl Educ, Samsun, Turkey; [Sendurur, Emine] Ondokuz Mayis Univ, Comp Educ & Instruct Technol, Samsun, Turkeyen_US
dc.description.abstractThe aim of this study is to investigate the effects of the integration of goal-based scenario (GBS) approach into a block-based coding instruction. Scratch platform was used to find out the effects of GBSs on programming skills of students, who did not have any programming experience. GBSs were used during practice and the development in students' weekly products was examined. This study was designed on the basis of mixed methodology. The quasi-experimental part includes experimental and control groups. The groups received the same lecture by the same lecturer, but in the laboratory sessions the practicing approach was designed separately. The experimental group received GBS integrated tasks. The scenario flow of each week occurred through an existing character. The students completed 10 products during one semester. The scores of students' weekly products, observation notes of the researchers, pre and post-test scores, and interview data were analyzed and used in a complimentary manner. The analyses showed that GBS integration significantly affected the knowledge and skill improvement in block-based programming. The knowncontributions of block-based tools were also observed, but the realistic nature of GBSs contributed the programming instruction in the affective dimension. They served as tools for motivation, scaffolding, and monitoring.en_US
dc.description.woscitationindexSocial Science Citation Index
dc.identifier.doi10.1080/10494820.2022.2036199
dc.identifier.endpage6355en_US
dc.identifier.issn1049-4820
dc.identifier.issn1744-5191
dc.identifier.issue10en_US
dc.identifier.scopus2-s2.0-85124760027
dc.identifier.scopusqualityQ1
dc.identifier.startpage6335en_US
dc.identifier.urihttps://doi.org/10.1080/10494820.2022.2036199
dc.identifier.urihttps://hdl.handle.net/20.500.12712/38377
dc.identifier.volume31en_US
dc.identifier.wosWOS:000755427500001
dc.identifier.wosqualityQ1
dc.language.isoenen_US
dc.publisherRoutledge Journals, Taylor & Francis Ltden_US
dc.relation.ispartofInteractive Learning Environmentsen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectGoal-Based Scenarioen_US
dc.subjectProgramming Pedagogyen_US
dc.subjectProgramming Educationen_US
dc.subjectVisual Programmingen_US
dc.subjectBlock-Based Programmingen_US
dc.titleThe Effects of Goal-Based Scenarios Used for Programming Education of 5th Gradersen_US
dc.typeArticleen_US
dspace.entity.typePublication

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