Publication: Games from Generation X to Generation Z
| dc.authorscopusid | 26656556400 | |
| dc.authorscopusid | 57206254967 | |
| dc.authorscopusid | 57206262100 | |
| dc.contributor.author | Çobanoǧlu, E.O. | |
| dc.contributor.author | Tağrikulu, Pınar | |
| dc.contributor.author | Gül, A.C. | |
| dc.date.accessioned | 2020-06-21T09:43:27Z | |
| dc.date.available | 2020-06-21T09:43:27Z | |
| dc.date.issued | 2018 | |
| dc.department | Ondokuz Mayıs Üniversitesi | en_US |
| dc.department-temp | [Çobanoǧlu] Elif Omca, Department of Mathematics and Science Education, Ondokuz Mayis Üniversitesi, Samsun, Turkey; [Tağrİkulu] Pınar, Department of Turkish and Social Sciences Education, Ondokuz Mayis Üniversitesi, Samsun, Turkey; [Gül] Ayça Cİrİt, Department of Education, Ondokuz Mayis Üniversitesi, Samsun, Turkey | en_US |
| dc.description.abstract | In this study, it was aimed to reveal the progress that the games follow in the process of transferring from Generation X to Generation Z. Being a qualitative study, interviews were used for data collection; interviews were conducted with 10 participants and the data was analysed using descriptive analysis. According to the results of the analysis it was found that the games played had significant differences in terms of content and venue between generations, where an apparent break from the nature occurred; children of Generation Z have a tendency towards indoor games. Therefore, taking measures allowing the children of Generation Z to spend more and high-quality time in nature may be effective on directing children’s indoor tendency towards outdoor. © 2018 by authors, all rights reserved. | en_US |
| dc.identifier.doi | 10.13189/ujer.2018.061126 | |
| dc.identifier.endpage | 2623 | en_US |
| dc.identifier.issn | 2332-3205 | |
| dc.identifier.issn | 2332-3213 | |
| dc.identifier.issue | 11 | en_US |
| dc.identifier.scopus | 2-s2.0-85061651910 | |
| dc.identifier.startpage | 2604 | en_US |
| dc.identifier.uri | https://doi.org/10.13189/ujer.2018.061126 | |
| dc.identifier.volume | 6 | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Horizon Research Publishing subscribe@hrpub.org | en_US |
| dc.relation.ispartof | Universal Journal of Educational Research | en_US |
| dc.relation.journal | Universal Journal of Educational Research | en_US |
| dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
| dc.rights | info:eu-repo/semantics/openAccess | en_US |
| dc.subject | Game | en_US |
| dc.subject | Generation X | en_US |
| dc.subject | Generation Z | en_US |
| dc.subject | Nature Education | en_US |
| dc.subject | Outdoor Education | en_US |
| dc.title | Games from Generation X to Generation Z | en_US |
| dc.type | Article | en_US |
| dspace.entity.type | Publication |
