Publication:
Modular Bodies of Animated Characters and Posthumanist Connotations

dc.authorscopusid57246181400
dc.authorscopusid57245868000
dc.authorscopusid58887924600
dc.authorwosidOktan, Ahmet/Gsm-8494-2022
dc.contributor.authorOktan, Ahmet
dc.contributor.authorOktan, Kevser Akyol
dc.contributor.authorCon, Gulsum Busra
dc.contributor.authorIDÇon, Gülsüm Büşra/0000-0002-2763-5423
dc.date.accessioned2025-12-11T00:54:04Z
dc.date.issued2023
dc.departmentOndokuz Mayıs Üniversitesien_US
dc.department-temp[Oktan, Ahmet; Oktan, Kevser Akyol; Con, Gulsum Busra] Ondokuz Mayis Univ, Samsun, Turkiyeen_US
dc.descriptionÇon, Gülsüm Büşra/0000-0002-2763-5423;en_US
dc.description.abstractThis article discusses the molecularization of the body and the meanings pointed out via cyborg bodies in the context of animated characters. We analyze films of Ghost in the Shell (Mamoru Oshii, 1995), Ghost in the Shell: SAC_2045-Sustainable War (Shinji Aramaki Michihito and Fujii Kenji Kamiyama, 2021), Gunnm (Hiroshi Fukutomi, 1993), and Alita: Battle Angel (Robert Rodriguez, 2019) in the context of related philosophical discussions. We carry out the discussion about the body on two axes. First, we examine forms of presenting the modular bodies and discuss their socio-cultural connections. In these narratives, the evolution of the body beyond organic boundaries transforms it into a space where the character reflects the subjectivity and a tool that offers a narcissistic experience of omnipotence regarding bodily strength and competence. However, it sometimes causes the characters to become alienated from their bodies and engage in existential inquiries. Thus, secondly, we examine the existential inquiries/crises of the characters arising from the modularization of their bodies and the philosophical connotations that these emphases indicate. If on this axis, posthumanist arguments that stand out with objections to Cartesian distinctions such as machine-human, mind-body, woman-man, and anthropocentric approaches, constitute the focus of the discussions.en_US
dc.description.woscitationindexEmerging Sources Citation Index
dc.identifier.doi10.46539/gmd.v5i3.387
dc.identifier.endpage220en_US
dc.identifier.issn2658-7734
dc.identifier.issue3en_US
dc.identifier.scopus2-s2.0-85185096313
dc.identifier.scopusqualityQ4
dc.identifier.startpage192en_US
dc.identifier.urihttps://doi.org/10.46539/gmd.v5i3.387
dc.identifier.urihttps://hdl.handle.net/20.500.12712/40106
dc.identifier.volume5en_US
dc.identifier.wosWOS:001081878000001
dc.language.isoenen_US
dc.publisherLtd Co Scientific Industrial Enterprise Genesis Frontier Scienceen_US
dc.relation.ispartofGalactica Media-Journal of Media Studies - Galaktika Media-Zhurnal Media Issledovanijen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectAnimation Filmen_US
dc.subjectCyborg Bodyen_US
dc.subjectDesireen_US
dc.subjectModularityen_US
dc.subjectCartesian Distinctionsen_US
dc.subjectPosthumanismen_US
dc.titleModular Bodies of Animated Characters and Posthumanist Connotationsen_US
dc.typeArticleen_US
dspace.entity.typePublication

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