Publication:
Innovative STEAM Teaching Through Linocut Printmaking

dc.authorscopusid59937580800
dc.authorscopusid57200038850
dc.authorwosidDutta, Kishore/C-8564-2019
dc.authorwosidÇelik, Aleyna/Nkp-3108-2025
dc.contributor.authorCelik, Aleyna
dc.contributor.authorDutta, Kishore
dc.contributor.authorIDDutta, Kishore/0000-0003-2295-4895
dc.contributor.authorIDÇeli̇k, Aleyna/0000-0002-9230-0371
dc.date.accessioned2025-12-11T01:15:23Z
dc.date.issued2025
dc.departmentOndokuz Mayıs Üniversitesien_US
dc.department-temp[Celik, Aleyna] Ondokuz Mayis Univ, Inst Grad Studies, Samsun, Turkiye; [Dutta, Kishore] Hand Girls Coll, Dept Phys, Gauhati 781001, Indiaen_US
dc.descriptionDutta, Kishore/0000-0003-2295-4895; Çeli̇k, Aleyna/0000-0002-9230-0371en_US
dc.description.abstractEffective STEAM education requires interdisciplinary approaches that integrate theoretical knowledge with hands-on application. However, traditional methods often separate mathematics, science, and engineering from artistic creativity, limiting opportunities for holistic learning. This study presents a design-based exploration of linocut printmaking as an innovative STEAM teaching tool, bridging mathematics (geometry, symmetry, fractals, tessellations), science (material properties, force application), technology (digital design tools), engineering (precision carving, tool mechanics, printing techniques), and art (creative composition and cultural expression). The instructional approach was developed and implemented in a secondary school setting to examine how engaging in the full linocut process - designing, carving, inking, and printing- could support the development of spatial reasoning, precision, and problem-solving skills. While this study did not employ formal assessments, classroom implementation provided insight into the potential of linocut as a medium for interdisciplinary engagement. The inclusion of cultural motifs, such as Celtic knots and traditional Japanese patterns, was intended to illustrate the global significance of mathematical structures in art and to foster cultural appreciation through mathematical design. We propose a framework for STEAM curriculum design that uses cultural motifs to reinforce global mathematical relevance and suggest that future research should incorporate structured evaluations to assess student comprehension, engagement, and interdisciplinary skill development.en_US
dc.description.woscitationindexSocial Science Citation Index
dc.identifier.doi10.1016/j.tsc.2025.101894
dc.identifier.issn1871-1871
dc.identifier.issn1878-0423
dc.identifier.scopus2-s2.0-105007795335
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://doi.org/10.1016/j.tsc.2025.101894
dc.identifier.urihttps://hdl.handle.net/20.500.12712/42393
dc.identifier.volume58en_US
dc.identifier.wosWOS:001511260100001
dc.identifier.wosqualityQ1
dc.language.isoenen_US
dc.publisherElsevier Sci Ltden_US
dc.relation.ispartofThinking Skills and Creativityen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectLinocut Printmakingen_US
dc.subjectSTEAM Educationen_US
dc.subjectGeometryen_US
dc.subjectSymmetryen_US
dc.subjectOptical Illusionsen_US
dc.subjectCurriculum Developmenten_US
dc.titleInnovative STEAM Teaching Through Linocut Printmakingen_US
dc.typeArticleen_US
dspace.entity.typePublication

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