Publication:
The Effect of Gamified Adaptive Intelligent Tutoring System Artibos on Problem-Solving Skills

dc.authorscopusid57192577179
dc.authorscopusid55646617800
dc.authorscopusid23051872500
dc.authorscopusid6505897342
dc.authorscopusid36195418600
dc.authorscopusid36992167700
dc.contributor.authorÇetin, İ.
dc.contributor.authorErumit, A.K.
dc.contributor.authorNabiyev, V.
dc.contributor.authorKaral, H.
dc.contributor.authorKösa, T.
dc.contributor.authorKokoç, M.
dc.date.accessioned2025-12-11T00:32:23Z
dc.date.issued2023
dc.departmentOndokuz Mayıs Üniversitesien_US
dc.department-temp[Çetin] İsmail, Department of Computer Education and Instructional Technology, Ondokuz Mayis Üniversitesi, Samsun, Turkey; [Erumit] Ali Kursat, Department of Computer Education and Instructional Technology, Trabzon University, Trabzon, Trabzon, Turkey; [Nabiyev] Vasif V., Department of Computer Engineering, Karadeniz Technical University, Trabzon, Trabzon, Turkey; [Karal] Hasan, Department of Computer Education and Instructional Technology, Trabzon University, Trabzon, Trabzon, Turkey; [Kösa] Temel, Department of Mathematics Education, Trabzon University, Trabzon, Trabzon, Turkey; [Kokoç] Mehmet, Department of Management Information Systems, Trabzon University, Trabzon, Trabzon, Turkeyen_US
dc.description.abstractThis study aims to examine the contribution of ArtiBos, which is designed as a Gamified Adaptive Intelligent Tutoring System for students' problem-solving skills. In the study, first of all, the system’s design features to improve problem-solving skills were examined, and then the effect of the system on problem-solving skills was evaluated. The study was carried out with 12 students studying in the ninth class of a High School in Türkiye and 6 mathematics teachers with different experiences working in the same school. A case study, one of the qualitative research methods were applied in this study through which ArtiBos system logs, student interviews, and teacher interviews were evaluated. Data pertaining to the number of solved problems, the number of problems created, the number of problems solved correctly, the duration of being online in the system, the rate of correct problemsolving, and the average solving time were examined to evaluate system logs. Interview questions have been prepared so that the contribution of system features to problem-solving skills can be evaluated. The data from the interview were analyzed and some codes for problem-solving skills were created. And then, sub-themes were created by combining the codes. The results show that ArtiBos affects students' problem-solving skills positively. © 2023, Ozgen Korkmaz. All rights reserved.en_US
dc.identifier.doi10.17275/per.23.19.10.1
dc.identifier.endpage374en_US
dc.identifier.issn2148-6123
dc.identifier.issue1en_US
dc.identifier.scopus2-s2.0-85146311403
dc.identifier.scopusqualityQ3
dc.identifier.startpage344en_US
dc.identifier.urihttps://doi.org/10.17275/per.23.19.10.1
dc.identifier.urihttps://hdl.handle.net/20.500.12712/37158
dc.identifier.volume10en_US
dc.language.isoenen_US
dc.publisherOzgen Korkmazen_US
dc.relation.ispartofParticipatory Educational Researchen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.titleThe Effect of Gamified Adaptive Intelligent Tutoring System Artibos on Problem-Solving Skillsen_US
dc.typeArticleen_US
dspace.entity.typePublication

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