Publication:
The Effects of 3D Multi-User Virtual Environments on Collaborative Learning and Social Presence

dc.authorscopusid56147434100
dc.authorscopusid57209074527
dc.authorscopusid57209071084
dc.contributor.authorTüzün, H.
dc.contributor.authorBilgiç, H.G.
dc.contributor.authorElçi, S.Y.
dc.date.accessioned2020-06-21T09:05:55Z
dc.date.available2020-06-21T09:05:55Z
dc.date.issued2019
dc.departmentOndokuz Mayıs Üniversitesien_US
dc.department-temp[Tüzün] Hakan, Department of Computer Education and Instructional Technology, Hacettepe Üniversitesi, Ankara, Turkey; [Bilgiç] Hatice Cansu, Department of Computer Education and Instructional Technology, Ondokuz Mayis Üniversitesi, Samsun, Turkey; [Elçi] Sevil Yaşar, Sarıidris Secondary School, Ministry of National Education, Isparta, Turkeyen_US
dc.description.abstractThree-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to facilitate student learning and collaboration. This study identified the effects of MUVEs on collaborative learning and social presence and investigated whether these effects varied by gender. The participants were sophomore students attending a programming language course. They used a MUVE for their group meetings as part of their collaborative work. They also held voice communication. A four-section questionnaire was administered to the students who attended the meetings, in which the researchers served as facilitators. Interviews were held with randomly selected students. In addition, the group project meetings were tape-recorded, and field notes were taken for each meeting. The results showed that the MUVE enabled the group members to exchange ideas in an authentic environment, and that the file-sharing platform used as a complement to the MUVE reinforced collaborative learning. As long as technical problems are prevented, effective collaborative learning can be achieved in these environments. © 2018 Published by T& K Academic.en_US
dc.identifier.doi10.26822/iejee.2019349247
dc.identifier.endpage231en_US
dc.identifier.issn1307-9298
dc.identifier.issue3en_US
dc.identifier.scopus2-s2.0-85066437177
dc.identifier.scopusqualityQ3
dc.identifier.startpage221en_US
dc.identifier.urihttps://doi.org/10.26822/iejee.2019349247
dc.identifier.volume11en_US
dc.language.isoenen_US
dc.publisherT&K Academicen_US
dc.relation.ispartofInternational Electronic Journal of Elementary Educationen_US
dc.relation.journalInternational Electronic Journal of Elementary Educationen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectArtificialen_US
dc.subjectAugmenteden_US
dc.subjectCollaborative Computingen_US
dc.subjectCollaborative Learningen_US
dc.subjectDistance Learningsen_US
dc.subjectVirtual Realitiesen_US
dc.titleThe Effects of 3D Multi-User Virtual Environments on Collaborative Learning and Social Presenceen_US
dc.typeArticleen_US
dspace.entity.typePublication

Files