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dc.contributor.authorSendurur, Emine
dc.contributor.authorSendurur, Polat
dc.date.accessioned2020-06-21T13:05:41Z
dc.date.available2020-06-21T13:05:41Z
dc.date.issued2018
dc.identifier.issn2148-7286
dc.identifier.issn2149-1305
dc.identifier.urihttps://doi.org/10.15805/addicta.2018.5.4.0023
dc.identifier.urihttps://hdl.handle.net/20.500.12712/11240
dc.descriptionWOS: 000458324000006en_US
dc.description.abstractModern games offer rich user experiences through the inclusion of multimedia, increased mobile capabilities, high fidelity interfaces, and increased accessibility. Since games are integrated into a wide variety of environments, their effects on people's lives may exhibit a myriad of difference and may sometimes lead to problems that project into real life. In this study, we attempted to understand the problematic online game use of a group of gamers by examining a series of psychological, physical, and demographical factors. We reached the participants through the help of a fan page on a popular social networking site, surveying them online and conducting interviews with volunteers. The results showed that age, game genre, and excessive playing had significant effects on problematic online game usage. Among all age categories, elementary school aged gamers reported higher frequencies of losing self-control while playing. Among all genres, gamers who prefer Massive Multiplayer Online Role-Playing Games were found to experience more problems related to euphoria and conflict. On the other hand, the gamers in this study were aware of the fact that they spent excessive amounts of time playing games as well as the negative effects that playing too much had on their real lives. These excessive gamers also reported conflicts, failure to control themselves, and health related problems.en_US
dc.language.isoengen_US
dc.publisherTurkish Green Crescent Socen_US
dc.relation.isversionof10.15805/addicta.2018.5.4.0023en_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectOnline gamingen_US
dc.subjectProblematic behavioren_US
dc.subjectGame genresen_US
dc.subjectGame addictionen_US
dc.titleUnderlying Factors of Problematic Online Gaming Behavior: Age, Intensity, and Genreen_US
dc.typearticleen_US
dc.contributor.departmentOMÜen_US
dc.identifier.volume5en_US
dc.identifier.issue4en_US
dc.identifier.startpage747en_US
dc.identifier.endpage764en_US
dc.relation.journalAddicta-The Turkish Journal on Addictionsen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US


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