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dc.contributor.authorBoldbaatar, Nomin
dc.contributor.authorSendurur, Emine
dc.date.accessioned2020-06-21T12:25:55Z
dc.date.available2020-06-21T12:25:55Z
dc.date.issued2019
dc.identifier.issn0735-6331
dc.identifier.issn1541-4140
dc.identifier.urihttps://doi.org/10.1177/0735633118806747
dc.identifier.urihttps://hdl.handle.net/20.500.12712/10592
dc.descriptionWOS: 000482049500005en_US
dc.description.abstractThe emergence of block-based environments aims to facilitate the problems caused by the abstractness of text-based languages. Recent studies generally focus on the effect of having block-based experience on programming education. This study is an attempt to observe the transfer of previous programming experiences (block-based vs. text-based) into a three-dimensional game-making environment through the use of backwards fading. In addition to observation of transfer, students' perceptions about the difficulty of practices were also investigated. Twenty-one senior university students participated in the study. They practiced through worked example, completion example, and full practice. Moreover, the comparison of the contribution of three examples, their perceived difficulty, and cognitive load has also been observed. There are four main findings that add value to the current literature. First, students having text-based programming experience had higher scores, which may be a sign of far transfer; second, completion example format was more efficient for students having block-based programming experience; third, full practice format was perceived as more difficult than either worked example or completion example; and fourth, based on the efficiency of example formats, completion example represented high efficiency for all students. However, average efficiency of all example formats has represented high efficiency for students, who had text-based programming experience.en_US
dc.language.isoengen_US
dc.publisherSage Publications Incen_US
dc.relation.isversionof10.1177/0735633118806747en_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectprogramming and programming languagesen_US
dc.subjectteachingen_US
dc.subjectlearning strategiesen_US
dc.subjectbackwards fadingen_US
dc.subjectcompletion exampleen_US
dc.subjectworked exampleen_US
dc.subjectefficient instructionen_US
dc.subjectgame developmenten_US
dc.subjectgame-based learningen_US
dc.subjectblock-based programmingen_US
dc.subjecttext-based programmingen_US
dc.titleDeveloping Educational 3D Games With StarLogo: the Role of Backwards Fading in the Transfer of Programming Experienceen_US
dc.typearticleen_US
dc.contributor.departmentOMÜen_US
dc.identifier.volume57en_US
dc.identifier.issue6en_US
dc.identifier.startpage1468en_US
dc.identifier.endpage1494en_US
dc.relation.journalJournal of Educational Computing Researchen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US


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