Yazar "Sendurur, Emine" için listeleme
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Assessing the Impact of Meta-Cognitive Training on Students' Understanding of Introductory Programming Concepts
Cetin, Ibrahim; Sendurur, Emine; Sendurur, Polat (Baywood Publ Co Inc, 2014)Students' difficulties in learning computer programming are well documented in the literature and have been studied from different perspectives by the researchers. However, studies that have been conducted from the ... -
The Creativity Dimension of Instructional Materials Designed by Prospective Teachers: the Comparison across Domains
Ersoy, Esen; Sendurur, Emine; Cetin, Ismail (E D P Sciences, 2017)This study aims at revealing the creativity dimension of the materials designed and developed by the second year students studying at the department of Computer Education and Instructional Technology. A part of the ... -
The design and development of creative instructional materials: the role of domain familiarity for creative solutions
Sendurur, Emine; Ersoy, Esen; Cetin, Ismail (Springer, 2018)The design and development processes of instructional materials might be considered simple and clear because the pre-established instructional goals can lead the way. However, in practice, there are lots of issues to be ... -
Developing Educational 3D Games With StarLogo: the Role of Backwards Fading in the Transfer of Programming Experience
Boldbaatar, Nomin; Sendurur, Emine (Sage Publications Inc, 2019)The emergence of block-based environments aims to facilitate the problems caused by the abstractness of text-based languages. Recent studies generally focus on the effect of having block-based experience on programming ... -
Examination of the social network sites usage patterns of pre-service teachers
Sendurur, Polat; Sendurur, Emine; Yilmaz, Rezan (Pergamon-Elsevier Science Ltd, 2015)There are quite number of studies exploring effect of social media on academic achievement and performance. In this study, it was aimed to investigate the pattern of social network use of pre-service teachers in order to ... -
How Do the User Experiences of Everyday Content Differ from Those of Academic Content?
Sendurur, Emine (Springer Int Publishing Ag, 2016)This study aims to compare the user experiences in a web search context. Within the scope of the study, 15 voluntary students participated in the sessions in a fully equipped human-computer interaction laboratory. Two ... -
Investigation of non-native learners' informal learning processes from cognitive-load theory perspective
Sendurur, Emine; Dogusoy, Berrin; Yondemir Caliskan, Neslihan (Routledge Journals, Taylor & Francis Ltd, 2020)This study aims to investigate the effectiveness of the subtitles embedded into either declarative or procedural video on non-native Turkish speakers' understandings of the content. In addition, their perceived difficulties ... -
The Pedagogical Beliefs and Instructional Design Practices: Pre-Service IT Teachers' Case
Sendurur, Emine (Ani Yayincilik, 2018)Purpose: Although studies have separately examined the instructional design processes of novice designers and the pedagogical beliefs of novice teachers, the manner through which they are linked is still unclear. In this ... -
Students as information consumers: A focus on online decision making process
Sendurur, Emine (Springer, 2018)There are many decision-making theories that explain how people decide to buy, click, read, or skip something online. Studies integrating the eye tracking methodology with decision-making processes state many assumptions. ... -
Students' Web Search Strategies With Different Task Types: An Eye-Tracking Study
Sendurur, Emine; Yildirim, Zahide (Taylor & Francis Inc, 2015)Common search engines may not be practical for students while searching their homework, no matter how easy or how hard the searched content. The purpose of this study is to investigate the whole search processes of seventh ... -
Underlying Factors of Problematic Online Gaming Behavior: Age, Intensity, and Genre
Sendurur, Emine; Sendurur, Polat (Turkish Green Crescent Soc, 2018)Modern games offer rich user experiences through the inclusion of multimedia, increased mobile capabilities, high fidelity interfaces, and increased accessibility. Since games are integrated into a wide variety of environments, ...